YetAnotherHttpHandler brings the power of HTTP/2 to Unity and .NET Standard.
This library enables the use of HTTP/2, which Unity does not support. It allows you to use grpc-dotnet instead of the deprecated C-core gRPC library. It can also be used for asset downloading via HTTP/2, providing more functionality to your projects.
The library is implemented as a HttpHandler for HttpClient, so you can use the same API by just replacing the handler. (drop-in replacement)
The TwoPaneSplitView element is a container that arranges its children in two panes, either horizontally or vertically. The user can resize the panes by dragging the divider between them. A TwoPaneSplitView must have exactly two children.
As a long time has passed since this was last talked about. How’s the latest status for .asmref and usage of [InternalsVisibleTo] attribute?
There were rumors that .asmref will be gone with CoreCLR and I’m not clear if that’s true or if it has changed by now.
Yes, asmref won’t be supported anymore. For now, as we can’t undisclosed more about some of the changes that we are making, It will be difficult to give more details about this, hope you understand.
We won’t have a strict substitute, but in this kind of situations (and that applies to any .NET code, not only for Unity), folks have been always able to workaround with e.g System.Reflection, IL post processing assemblies and there are also new unsafe workaround toolbox coming like the more recent [UnsafeAccessorAttribute]. But the best substitute imo would be to have closer collaboration with users, good feedback loop, and ways to add missing plugin entry points whenever possible. It might sound impossible but it is still a north star for us.